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Computer games for domestic use: Japan CPI trend

Year on year+14.1%Aug 2026
Month on month+1.4%
Rank among items35 / 594
Peak since 2021+14.1%Aug 2026
Weight (per 10,000)6

Year-on-year change vs all items and group

Computer games for domestic use-1%+6%+14%1/20211/20221/20231/20241/20251/20268/2026
Computer games for domestic useAll itemsCulture & recreation

Index (2020 = 100)

Computer games for domestic use114.2100.02020-012023-052026-08

Average yearly change

Last 24 months

MonthIndexMoMYoY
Aug 2026114.1+1.4%+14.1%
Jul 2026112.6+2.5%+12.6%
Jun 2026109.8+9.7%+9.9%
May 2026100.2-0.0%+0.2%
Apr 2026100.2+0.2%+0.2%
Mar 2026100.0+0.0%-0.0%
Feb 2026100.0-0.0%-0.0%
Jan 2026100.0+0.0%-0.0%
Dec 2025100.0+0.0%-0.0%
Nov 2025100.0+0.0%-0.0%
Oct 2025100.0-0.0%-0.0%
Sep 2025100.0+0.0%-0.0%
Aug 2025100.0+0.0%-0.0%
Jul 2025100.0-0.0%-0.0%
Jun 2025100.0-0.0%-0.0%
May 2025100.0-0.0%-0.0%
Apr 2025100.0-0.0%-0.0%
Mar 2025100.0+0.0%-0.0%
Feb 2025100.0+0.0%-0.0%
Jan 2025100.0+0.0%-0.0%
Dec 2024100.1-0.0%-0.0%
Nov 2024100.1-0.0%-0.0%
Oct 2024100.1-0.0%-0.0%
Sep 2024100.1-0.0%-0.0%

Position within Culture & recreation (YoY)

Year-on-year change of the Japan CPI (Statistics Bureau, all Japan). Item indices, not shop prices.